

The threshold BPM can be configured from the timing option, according to the table below: Above the threshold BPM, the timing window is a fixed duration. The strictness of the timing window for registered hits scales according to the song's tempo, becoming stricter for faster tempos, up until a certain threshold BPM. Some checkpoints will, rather than respawning the planets directly on it, respawn them a couple of tiles ahead/behind of it.Ī tap will successfully move the orbiting planet to the next tile if it is within 60° of the tile (⅓ of a beat). Planets always orbit clockwise at the start of the track.Ĭauses the planets to respawn at this tile when they fail, rather than the beginning. if the planets orbit clockwise, when a planet lands on a swirl, they'll start orbiting anti-clockwise). Reverses the direction the planets' orbit (eg.
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If the orbiting planet makes a full circle around the stationary planet or the player taps too early too many times, the orbiting planet will crash into the stationary planet, causing them both to explode, resulting in failure.Ĭertain tiles have an effect on them that is applied when a planet lands on it.

The player has to tap the screen or press a key when the orbiting planet is over the next tile on the track, which locks the orbiting planet in place and causes the other planet to orbit in turn. Gameplay in A Dance of Fire and Ice consists of two orbs known as Planets, one stationary on a track and the other orbiting the first one.
